Portal Breach: The Collision of Worlds :: v.4.0


    Livewire: Weapons

    Share
    avatar
    Livewire
    Terabyte

    Terabyte

    Posts : 495
    Join date : 2011-04-06
    Age : 6
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Livewire: Weapons

    Post by Livewire on Thu Dec 25, 2014 8:59 pm

    WEAPONS

    Name:  Mantrap
    Type:  Melee/Ranged Toggle
    Appearance:  A weighty mantrap adorned with sharp, muscle-tearing- OH you can read it in the description.  One chain included.
    Description:
    Judge Fear's preferred weapon of choice, mantraps are over-sized metal traps meant to capture iniquitous sinners and force them into submission. They can be thrown with or without a chain, and their steely jaws are powerful enough to chomp an adult in half. One well-placed mantrap can even bolt a door shut, preventing normal manners of escape. Never satiated for a sinner's flesh, these mantraps are adorned with sharp, muscle-tearing teeth of steel. Each mantrap is weighty and not easy to remove, making it difficult for the average person to free themselves lest they are caught in a mantrap's awaiting maw.
    Specifics:  2d/1c per use, 2AP

    Name:  My Little One
    Type: Incendiary Device
    Appearance:  A small, leathery shrunken head
    Description:  Those shrunken heads the Dark Judge carries around his belt are not merely for display; they are, in actuality, explosive grenades. Decrepit and leathery, these look exactly what you'd expect a shrunken head to be.
    Description: Should the need ever arise, Judge Fear may pluck a shrunken head off his belt and toss it. The resulting explosion is quite devastating and, weirdly, the shrunken heads can talk.
    Specifics:  5AP, Once Per Battle. 3d/2c/1 duration die ; only one coin needs to HIT for full damage. If both coins are HIT, opponent suffers damage over time - take the first damage die rolled and apply it for the rolled duration
    avatar
    Zurg
    Administrator

    Administrator

    Posts : 5590
    Join date : 2009-05-07
    Age : 260
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Livewire: Weapons

    Post by Zurg on Sat Dec 27, 2014 3:54 pm

    Hello, Erin! Before I can approve the above items, one weapon will have to be removed or shelved from Livewire's current sheet (mantrap is a weapon). The second item, My Little One, can constitute as a trinket due to the fact that it is one-time use.



    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.
    avatar
    Livewire
    Terabyte

    Terabyte

    Posts : 495
    Join date : 2011-04-06
    Age : 6
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Livewire: Weapons

    Post by Livewire on Sat Dec 27, 2014 5:04 pm

    Hey!

    After much deliberation and tearful goodbyes, for surely it shall be missed, I have decided to remove the Fusion Canon from the weapons roster.

    Farewell old friend!
    avatar
    Zurg
    Administrator

    Administrator

    Posts : 5590
    Join date : 2009-05-07
    Age : 260
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Livewire: Weapons

    Post by Zurg on Sat Dec 27, 2014 11:15 pm

    Okay, looks good!



    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.

      Current date/time is Mon Oct 23, 2017 5:49 am