Portal Breach: The Collision of Worlds :: v.4.0


    Looking for Trouble at High Noon

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    Universal NPC
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    Re: Looking for Trouble at High Noon

    Post by Universal NPC on Thu Oct 22, 2015 4:34 am

    This was it, the final hour!

    Your foe was tired, your foe was weak. And yet, technomagus, the mighty creature before you did not pale in the face of death, not even as its rich, emerald blood coated these scorching dunes. Enraged by your last barrage and clinging stubbornly to life, it barreled into the sands with a great, ferocious start. As impressive as your newly-granted firepower may be, it would hardly be enough to penetrate the layers upon layers of sand shielding the beast from your wrath - and it knew this.

    BAM!

    BAM!

    BAM BAM!


    "AIIIIIIIIIIIIII...!"

    If it couldn't have you top-side...

    CRACK!

    Then it was going to take you from below! Glistening teeth rent through metal and wiring, two gleaming eyes staring upwardly at you with an intent so murderous. Still think yourself safe, technomagus? The bloody thing was trying to worm its way into the command center itself, thrashing and bashing its great head all the while!






    !~Kondrieu~!

    HP: 12/200 (-68HP)
    DP: 0/70
    SP: 77/100 (-2AP)

    Action: Look out! Your enemy is forcing itself into the fortified bunker from below!
    Effect: 3d/3c
    Effect: no protection from the command center's reinforced plating!

    Boss Music:
    Fight Strategy:
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    Re: Looking for Trouble at High Noon

    Post by System on Thu Oct 22, 2015 4:34 am

    The member 'Universal NPC' has done the following action : Dice Rolls

    #1 'Attack/Heal (11-15)' : 12, 5, 8

    --------------------------------

    #2 'Coin Flip' :
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    Grodus
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    Re: Looking for Trouble at High Noon

    Post by Grodus on Fri Oct 23, 2015 3:49 am

    This time the third cannon also found its mark on the gigantic beast's hide, searing away yet more of the plating. Blood flowed freely from the creature now, and yet despite how it would likely die in the next few minutes, there was still a certain defiance glinting in its eyes. No, that thing had no intentions of giving up at all, and with that one murderous glare given, the beast reared back and then dove into the sands yet again.

    Grodus couldn't say he liked the look of that, and the shaking of the floor beneath him only made things worse. The floor suddenly buckled inward, and while he managed to jump back mostly in time, the tip of a huge fang still sliced into his right leg. He bit back a few curses as he scrambled away from the hole, just barely avoiding getting clipped again.

    It hurt, did it ever hurt, but the technomage pulled himself to his feet again, using his staff for support. The thing was waiting down there, glaring up at him in the way only beasts consumed by a kill frenzy could. Still, if it was right there, that also meant it was a sitting duck to fall victim to a barrage of his spells. Despite his injuries, he had the upper hand here, and so he called to the lightning.

    Grodus did not speak another word to the monster, he simply drew upon his power and let the spells fly; if this did not finish things he would be very surprised indeed.

    ---
    Elemental Magic x3


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    Re: Looking for Trouble at High Noon

    Post by System on Fri Oct 23, 2015 3:49 am

    The member 'Grodus' has done the following action : Dice Rolls

    #1 'Attack/Heal (11-15)' : 14, 12, 14, 11, 7, 2

    --------------------------------

    #2 'Coin Flip' :
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    Re: Looking for Trouble at High Noon

    Post by Universal NPC on Thu Oct 29, 2015 5:24 pm

    "AIIIIIIIIIIIIII...!"

    There's no kill like overkill.

    Lightning struck not once, but twice; the first had been enough to seize the howling creature. The sickening aromas of charred flesh and burnt blood lay heavily in the recycled air. And then... "Hnngh... Hnngh..." Thud! ...It fell. The monster's bloodstained head toppled against the command center's shattered metal plating and stirred no more, the intelligence swirling within its emerald eyes drifting into a hushed stillness. Its jaw slackened as one final breath, ragged and pitiful, escaped from its scorched throat. And so the mighty beast of the wastes had fallen. What a sorrowful end for a majestic specimen. Alas...

    A soft green light pulsed from behind, drawing your attention to a damaged console. Remember your old foe-turned-ally, the AIP? It beckoned to you gently, the console's multiple screens focused upon something you may have forgotten: the dig site. Just what had those scaly bastards been trying to find over there...?

    Perhaps it was worth a look, now that all threats had been removed from the board...






    !~Kondrieu~!

    HP: 0/200 (-51HP)
    DP: 0/70
    SP: 77/100

    Action: Dead!

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    Re: Looking for Trouble at High Noon

    Post by Grodus on Thu Oct 29, 2015 9:46 pm

    It had only really taken the first lightning bolt, but the second ensured things. Finally, the huge beast gave one last pained roar, before collapsing and breathing its last. Grodus stood there watching it for a moment, trying to make sure it was really dead, before flinching at his own injuries. Ugh, the thing certainly did a number on him . . . something like grudging respect drifted through his mind. If the battle went on much longer, the beast might've been the victor instead of him.

    Grodus no longer followed much of his people's customs. It was out of that earlier grudging respect that he found himself whispering the ancient words, to guide the beast's spirit to a better hunting ground than this godforsaken world. He kind of sighed at himself after he did it, but before he could dwell on things much, the green light of the console caught his attention.

    Oho, the defense AI wanted to show him something? He glanced over the camera feed, at once remembering just why the mercs were here in the first place. "Oh, right, whatever they were digging up . . . hopefully this is the next guidepost towards what I seek. Thank you for the reminder, and farewell."

    With that, the technomage turned and left the bunker, sometimes limping a bit as he walked. His staff helped to keep him steady, and so he made his way across the compound, over to that dig site. He kept his guard up, of course, but his sensors still indicated he was the only living thing around for a least a mile.

    Now then, would this be a useful find, or not?

    ---

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    Re: Looking for Trouble at High Noon

    Post by Universal NPC on Fri Oct 30, 2015 3:30 pm

    It was a blustery walk to the dig site. The wind had picked up since your initial visit to this ill-fated camp, and the sun? Ah, and the sun mercilessly shone from high, high above. Temperatures were easily soaring past the 100F mark. Particles of sand constantly berated your weary dome, and the acrid world around you seemed to ripple and blend into amorphous zig-zags; the heat would soon be unbearable. You had to find whatever those mercenaries were excavating and quickly.

    Following the trails of dried blood and torn uniform, you limped past a downed pylon and came to the front of a steep, artificial stairway. It was cut from sandstone and rock, the steps misleading to anyone foolish enough to be careless. Fortunately, they had been hewn for much larger feet in mind. Past the sand-swept flight was a pit; it too was unnatural to this area, having been carved into the earth by instruments of technology and greed. Scientific curiosity had been the last thing on their meat-starved minds. But you, however... You had come for grander things - things that would undoubtedly make all your turmoil and grief worthwhile. So far, you had simply taken your chances with an ornery slot machine, engaged in "diplomacy" with the city's transients, and nearly got your head bitten off by a disagreeable sand-beast. The reward for all this trouble better be bloody worth it.

    And it was.

    Down in the middle of the pit, off a ways toward your immediate right, nestled a rather large stone; a chunk of granite, perhaps. It had been partially unearthed, though most likely deemed little more than a glorified paperweight by those scaly simpletons. The reason you had taken an interest with it now, though, was because it was about to do something... strange. A familiar chime rang inside your head and the stone shuddered with a low, droning groan. This is where you should be telling yourself: that's no ordinary stone... And you'd be right. Another chime, another groan. Something rumbled in the near distance... something akin to the sound of -

    Brrr, brrr, BRRRRrrr... ksssk!

    Engine fire.
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    Re: Looking for Trouble at High Noon

    Post by Grodus on Fri Oct 30, 2015 5:59 pm

    It was a lot more windy as Grodus made his way towards the dig site, and he occasionally had to hang onto his cape or scarf to make sure they didn't just get blown off of him. The temperatures were getting to be downright scorching as well, the sun absolutely relentless. He could survive increasingly high temperatures like this for a while, but it would be best to get out of the heat as soon as he could, especially given his injuries.

    The technomage carefully made his way down the carved stairway, inwardly thankful it had been made with those lizards in mind. Much narrower steps and it would've been nearly impossible to descend in his current condition. Eventually he made his way to the bottom, not really finding much of note until his eyes alighted upon the huge piece of granite that the mercs had just pushed aside.

    Granite, in the middle of a sandstone quarry? No, it had to have been placed there, and the lizards were certainly too stupid to realize that. Indeed, as Grodus approached the big rock, a very familiar little ping sounded in the back of his mind. Oh yes, this was definitely the right place...

    He made his way over to it as quickly as he could, getting rewarded with another little chime, and something else. The sound of some sort of engine coming to life. With that, the technomage began scouring the 'rock' for any hidden panels or buttons he needed to press. The path onward was certainly hidden away within this thing!
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    Re: Looking for Trouble at High Noon

    Post by Universal NPC on Fri Oct 30, 2015 7:39 pm

    There were no hidden panels, no tricks and no buttons. There was, however, a friendly ping to your systems. It belonged to none other than your grouchy partner-in-crime, the AIP; except there was a difference. Unlike before, this new AIP proved much more sophisticated. It quickly entered your cranium and surged with a digital air of renewed purpose. The intensity in which it sought to address you was alarming. Just what could be so pressing as to -

    "Ha ha! Sooo..."

    Ah, a message! You had a funny feeling that this was the voice of your generous benefactor. Something about his tone was enough to set anyone on edge. Perhaps it was the distinct lack of remorse...

    "If this is playing in that bulbous heads of yours, then you've beaten the final round. Congratulations, shortstack. Did you like the beastie? He he... Consider it 'insurance' for keeping hapless fools from discovering my goods; those dumb overgrown lizards hadn't a clue about being double-crossed until it, well, ate them. Like I was going to pay them a single cred, ha ha!" Charming, to be sure... It would seem that all of this had been planned from the start, from your initial journey out of the casino and your gritty triumph over the roasted sand-creature back over yonder. Still wanted to "inherit" this invisible man's legacy? "Of course you do," he answered knowingly. "Now, let's cut the idle chatter. I've got people to kill and worlds to destroy, and you, my little friend, have some pretty big shoes to fill. Don't disappoint me - if I ever return to this boring joint and see the world intact, you'll be the first visit on my list, ha ha! AIP, initiate protocol: shortstack." There was a curt blip and the message ended, followed by an obedient chime from the program. Guess it wasn't so innocuous after all, was it?

    Rrrrr...

    The stone beneath your fingers began to quake and rumble, bits of sand and debris rolling off its craggy surface. You ready, technomagus? Don't blink, because you'll - flash! In a brilliant pulse of light, the illusion fell at last. As your sensors re-calibrated themselves and your vision returned, what stood before you now was no longer an ordinary piece of rock, but a...

    Hydraulics whined and a metal door opened, revealing a cool, temperature-controlled atmosphere just waiting for your approval. Great Scot, it appears you had unearthed a rather immaculate and well-put-together space ship! Not a bad haul, right? Should you enter and settle your tired derriere over in the pilot's chair, two things ought to stand out: one, there was a familiar green glow twinkling from beneath the console's metal plating (undoubtedly the AIP); and two, an already pre-programmed destination. Odd, that... Wherever it went, it wasn't anywhere local. Space, most likely. You like space, right?

    "Systems online. Engines at 100% capacity. Welcome aboard, Captain Shortstack." The emerald circuitry beneath your fingertips seemed to crackle with life, a female voice drawing you out of your stupour. "Well, Captain?" asked the ship's commanding AI. "Are you going to sit there and allow me to bake in the sun for another cycle, or are you going to punch it? I warn you... the cannons on this space-faring vessel aren't like the ones back at the command post."

    Wait, how did...?
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    Re: Looking for Trouble at High Noon

    Post by Grodus on Sat Oct 31, 2015 8:35 am

    Grodus didn't end up finding much of anything hidden, but in the end that turned out to be a moot point anyway, given how this latest ping seemed rather urgent. My, what did it even want so badly?

    He got his answer a few seconds later, as apparently E.B. left him another message, this one spoken. The technomage listened, of course, not fazed by someone just as cold-hearted as he was. He let out a bit of a growl when it turned out even the sand beast was a planned obstacle, but calmed quickly enough as the prize he was seeking was very close at hand. There was a bit of doubt (that E.B. even addressed, oddly enough), though there was no point in going through all of that without claiming the goods.

    The message ended soon enough, with an order given to the lurking AI. Suddenly there was a shaking from the 'rock', and Grodus stepped back from it, but didn't manage to turn away quickly enough to keep from being blinded. A few more curses echoed across the desert as he reset his sensors. Once he could see again, llo and behold, the former rock turned out to be a sleek and undoubtedly rather powerful spaceship!

    The door opened with a hiss of hydraulics, and Grodus headed inside, sighing in relief once he felt the much cooler air within. The pilot's seat was even more of a welcome sight, and he gladly sat down to take a load off. Ugh, after that fight he'd certainly earned it. Say, that green light in the instruments seemed awfully familiar, didn't it?

    Eventually the AI decided to speak up, and what it said was a little irritating, but also rather intriguing. "First of all, my name is Grodus; I'm not sure why everyone seems to think I'm so short. Secondly, I'll get to it in a moment, I should think I've earned a bit of rest before moving on from here."

    At the remark about the cannons he probably would have raised an eyebrow if he had one. "Oho, so that was you in the bunker back there? My, what a masterful bit of acting. I'm sure those lizards hadn't a clue of what you truly were, my dear."

    Having gotten enough of a breather for the moment, Grodus looked over the controls, and began the launch sequence. The ship was nice enough, but given there seemed to be a pre-coded destination, he was eager to see what else was in store for him. "Well, I suppose we've burned enough daylight, and you have somewhere to transport me to... let's get going."

    Soon enough the ship closed all hatches and began to lift from the sands. In a very short time it was high above the desert, and soon breaking for orbit and to wherever else those coordinates led.

      Current date/time is Tue Aug 22, 2017 10:55 am