Portal Breach: The Collision of Worlds :: v.4.0


    There's a Monster Afoot!

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    Njorth
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    There's a Monster Afoot!

    Post by Njorth on Tue Jul 08, 2014 5:56 pm

    DATE: JUNE 6TH, 2014
    TIME: SHORTLY AFTER THE EVENTS OF THIS THREAD

    Njorth was exhausted by the time he had climbed back out of the storm drain, but there was no time for him to rest. There was a monster lurking in the sewers, and it had kidnapped a little girl. According to the man he encountered, she was likely not dead, but being used in some way. Who knows what it could be doing to her?! He ran and ran until he finally reached the Firewall Penitentiary. Without a moment's hesitation, he entered the foreboding structure. Though travelling at a notably slower pace inside, it was still almost a jog.

    Before the worried man could get his words out, however, he had to stop and catch his breath. He had ran from the sewers under the outer district to the inner city without stopping once, after all. His throat burned with each breath, his skin pink and wet with perspiration. Finally, he spoke.

    "Hello, is anyone there? Anyone? I need to speak with the ISOs immediately! We're dealing with a child kidnapping! There's a beast in the sewers, and it's kidnapped this poor girl. I went in after her, but it got away. I wasn't able to find the child, but it did leave a tattered piece of her dress behind. I know it has her!"
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    ISOs
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    Re: There's a Monster Afoot!

    Post by ISOs on Wed Jul 09, 2014 4:43 pm

    At once an ISO flashed into view and approached the panting user with a sense of urgency; a walk, never a run. It came to a halt several meters away and spoke with a static-like crackle. "Greetings, User937.exe," the suit addressed him. "What seems to be troubling you?" And no sooner had it asked the user explained all. Or, at least, what at least agitated him.

    A kidnapping, apparently. A kidnapping in the sewers.

    Things were not looking so... good.

    "We are sorry, User937.exe, but we are not authorized to enforce city measures within the Outer District. We understand that the circumstances surrounding this child kidnapping are potentially dire, and we sympathize with your concern." This was the extent of the ISOs reach, however, and they could not overstep their boundaries. All was not lost, though. "While we cannot legally take action and put an end to this terrible crime in progress, citizens are fully authorized to take matters into their own hands so long as it remains contained to the Outer District," it hinted.

    A whir and a click, the ISO continuing, "You may assemble a group of noble hearts and venture into the sewers to rescue this young child. Please be cautious, however. We cannot aid you and we will be forced to take action against all responsible parties should crime, such as kidnapping and vigilantism, take place in the city proper. We hope this knowledge helps you in your endeavours, and we wish you good luck in this virtuous pursuit." At best, the ISOs could station a handful of units to observe sewer exits and entrances within their jurisdiction in hopes of catching both the offender and the little girl, but that was a bleak shot in the dark. It was much better to take a more aggressive course of action, for the ISOs were far too entrenched within their own parameters to do much about anything.

    Such was the legal system of Portal Breach.

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