Portal Breach: The Collision of Worlds :: v.4.0


    Amalan's Weapons and Powers

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    Amalan
    Gigabyte

    Gigabyte

    Posts : 144
    Join date : 2014-06-03
    Age : 191
    Location : Bayou Boat Home
    Level : 8

    Character Sheet
    Defense Bar:
    0/0  (0/0)
    Health Bar:
    130/130  (130/130)
    Stamina Bar:
    18/18  (18/18)

    Amalan's Weapons and Powers

    Post by Amalan on Mon Jul 07, 2014 9:00 pm

    WEAPONS

    Name: Sparks/Lightning Bolt
    Type: Lightning magic (destruction spells)
    Appearance: A damaging gout of electric current
    Description: Most Altmer have an affinity for magic, and Amalan is no exception. His shock spells allow him to attack from a distance.
    Specifics: 1 dice, 2 coin. 2 hit for full damage, 1 hit for half damage, 2 miss for complete failure. AP cost varies with level.

    Name:  Bound Sword
    Type: Summonable sword
    Appearance:

    Spoiler:

    Description: For an attack from closer to his opponent, Amalan can summon a one-handed sword.
    Specifics: 2 dice and 1 coin. Turns lasted will vary with level. 5 turn cooldown.

    POWERS

    LEVEL 01

    Name: Vampiric Drain (health leeching spell)
    Description: Though becoming a vampire has had a very much negative effect on Amalan's life, it does come with a few perks. This is one of them. Not only does it drain the opponent's health, but it also heals Amalan with the health stolen. A leeching spell!
    Specifics: 2 dice and 1 coins. 2 hit for damage and health returned to Amalan, 1 hit for damage but no health returned to Amalan, 2 miss for complete failure. 5 turn cooldown.

    LEVEL 10

    Name: Equilibrium (stamina recovery spell)
    Description: With this spell, Amalan can instantly recover stamina, but it comes with a price. However much stamina is regained will also be lost in health. He can potentially kill himself with this spell if it is performed with low health.
    Specifics: 2 dice. Whatever number he gets is the amount of AP he will recover. He will lose that same amount in HP.


    LEVEL 20

    Name: Paralysis (stunning spell)
    Description: While it is a powerful spell, it is difficult to perform. There is always a chance that it will fail. If successful, however, the opponent will be paralyzed.
    Specifics: Follows stun mechanics.


    LEVEL 30

    Name: Fear (fear-inducing spell)
    Description: Casting this spell will cause the target to have a sudden great fear of Amalan. They will flee from combat for up to three turns. This can give Amalan a break to recover health and stamina.
    Specifics: 2 coins. 2 hit for effects lasting three turns, 1 hit for effects lasting one turn, 2 miss for complete failure. 5 turn cooldown.

    LEVEL 40

    Name: Vampiric Reflexes (dodge)
    Description: This is another one of those perks of being a vampire. So long as he is not in the sun and keeps well fed, Amalan's reflexes are greatly enhanced. These reflexes can easily get him out of a sticky situation.
    Specifics: Follows dodge mechanics.
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    Zurg
    Administrator

    Administrator

    Posts : 5596
    Join date : 2009-05-07
    Age : 261
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Amalan's Weapons and Powers

    Post by Zurg on Wed Jul 16, 2014 5:57 pm

    Made a few edits, so please look over your character sheet.



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    Amalan
    Gigabyte

    Gigabyte

    Posts : 144
    Join date : 2014-06-03
    Age : 191
    Location : Bayou Boat Home
    Level : 8

    Character Sheet
    Defense Bar:
    0/0  (0/0)
    Health Bar:
    130/130  (130/130)
    Stamina Bar:
    18/18  (18/18)

    Re: Amalan's Weapons and Powers

    Post by Amalan on Wed Jul 16, 2014 7:05 pm

    Looks good to me!

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    Re: Amalan's Weapons and Powers

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