Portal Breach: The Collision of Worlds :: v.4.0

    KARR: Level 20 Power/ Weapon



    Posts : 521
    Join date : 2013-09-04
    Location : Driving
    Level : 53

    Character Sheet
    Defense Bar:
    60/60  (60/60)
    Health Bar:
    580/580  (580/580)
    Stamina Bar:
    106/106  (106/106)

    KARR: Level 20 Power/ Weapon

    Post by K.A.R.R. on Sun Feb 09, 2014 5:54 am


    Name:Rocket Fire
    Type: Compact Missiles
    Appearance: Fired from under KARR's rear and front bumpers, the compact missiles are small, streamlined projectiles designed for speed and effectiveness.
    Description: The missiles, guided by KARR's targeting systems, make for effective long-range explosives. Upon detonation they leave an impressive hole or crater that belies the small size of these rocket-powered projectiles.
    Specifics: 2c/3d If one coin HITs the opponent cannot use their weapon for one turn and suffer full damage, if both HIT the opponent cannot use their weapon for three turns.

    LEVEL 20

    Name: Evasive Maneuvers
    Description: Equipped with Turbo Boost and Ski Mode, KARR can jump over obstacles or prop himself up on two wheels to move out of harms way. While effective in urban surroundings, these functions can also help KARR evade an oncoming attack should he have the distance and time for execution.
    Specifics: Flip a dodge coin to determine whether or not KARR evades an attack. Five turn cooldown. 10AP


    Posts : 5577
    Join date : 2009-05-07
    Age : 260
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: KARR: Level 20 Power/ Weapon

    Post by Zurg on Sun Feb 09, 2014 6:14 am

    Looks good.

    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.

      Current date/time is Fri Aug 18, 2017 2:05 pm