Portal Breach: The Collision of Worlds :: v.4.0

    KARR: Weapon/ Lvl10 Power



    Posts : 521
    Join date : 2013-09-04
    Location : Driving
    Level : 53

    Character Sheet
    Defense Bar:
    60/60  (60/60)
    Health Bar:
    580/580  (580/580)
    Stamina Bar:
    106/106  (106/106)

    KARR: Weapon/ Lvl10 Power

    Post by K.A.R.R. on Fri Nov 29, 2013 1:44 pm


    Type: High Powered Laser
    Appearance: Hidden under KARR's nose paneling, when fired it emits a bright green light.
    Description: The Laser was originally intended to be used against the AI, until he had stolen it from FLAG. Engineered with “double the penetration", it has been shown to be able to burn through reinforced concrete and even MBS coating.
    Specifics: 1c/2d

    LEVEL 10

    Name: Remote Override
    Description: KARR systems are as versatile as he is resourceful. On activating his ignition sensors or pilot override features he can remotely start, control and override other systems, including electronics, vehicles, weaponry and other robotic beings.
    Specifics: Flip two coins, if one HITs, the robot or the wielder can flip a coin to break KARR’s hold on them or their device, If both HIT or the save roll fails, the target is under KARR’s control for three turns.


    Posts : 5577
    Join date : 2009-05-07
    Age : 260
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: KARR: Weapon/ Lvl10 Power

    Post by Zurg on Sun Dec 01, 2013 10:17 am

    This is good to go.

    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.

      Current date/time is Thu Aug 24, 2017 6:46 am