Portal Breach: The Collision of Worlds :: v.4.0


    Knock Out: Weapons/Armor/Powers 1-10

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    Knock Out
    Terabyte

    Terabyte

    Posts : 409
    Join date : 2013-01-05
    Location : The Streets
    Level : 41

    Character Sheet
    Defense Bar:
    50/50  (50/50)
    Health Bar:
    460/460  (460/460)
    Stamina Bar:
    82/82  (82/82)

    Knock Out: Weapons/Armor/Powers 1-10

    Post by Knock Out on Mon Oct 07, 2013 5:51 pm

    WEAPONS

    Name: 'Medic' Drill
    Type: Melee
    Appearance:
    Spoiler:
    Description: As a Medic, it is imperative that he have a drill. Knock Out himself has a tendency to use his tools for other uses...Knock Out's right hand transforms into a functioning drill.
    Specifics: 2 dice, one coin. 2 AP per use.

    Name: 'Surgical' Buzz-Saw
    Type: Melee
    Appearance:
    Spoiler:
    Description: As above, Knock Out is a medic, and having a buzzsaw that's easily attainable is very important for his job. And again, Knock Out is more likely to use these tools to destroy rather than anything medicinal. Knock Out's right hand transforms into a functioning buzzsaw.
    Specifics: 3 dice, one coin. 5 AP per use.




    ARMOR

    Name: Cybertronian Armor
    Type: Metal Armor/Skin
    Appearance: Knock Out's Cybertronian armor makes up his entire body, a tough metal that can withstand many attacks and blunt force. His armor is meticulously buffed and shined, as Knock Out takes great pride in his appearance.
    Description: Unlike humans, a much more delicate and fleshy sort, Cybertronians are made up of a strong metal skin that, in some ways, functions as armor. It does not tear easily, leaving the delicate insides, especially the Spark, well protected.
    Specifics: Armor points correspond to the scales. Once the armor is brought down to zero, all damage affects the HP.




    POWERS
    LEVEL 01

    Name: The Car Keys Back (Damage Enhancer: Melee)
    Description: Knock Out possesses sharp, long fingers almost like talons. They may not be as sharp as Starscream's, but they're still not something to scoff at! Sharp and with a driving force behind him, this sports car packs a punch.
    Specifics: Add an extra damage die. Costs 2 AP per use.

    LEVEL 10

    Name: Medic, Heal Thyself! (Heal)
    Description: Knock Out may not be primarily known for his skills as a medic, but he still a well known medic, and a good one at that. Knock Out's medic knowledge is almost entirely based on Cybertronians, so any humans hoping to get medical assistance from him may be in trouble.
    Specifics: Roll 3 die according to KO's current level. Only works on Cybertronians and Robots. Cannot attack during a heal, and has a five turn recharge rate. Costs 5 AP.
    avatar
    Knock Out
    Terabyte

    Terabyte

    Posts : 409
    Join date : 2013-01-05
    Location : The Streets
    Level : 41

    Character Sheet
    Defense Bar:
    50/50  (50/50)
    Health Bar:
    460/460  (460/460)
    Stamina Bar:
    82/82  (82/82)

    Re: Knock Out: Weapons/Armor/Powers 1-10

    Post by Knock Out on Thu Oct 10, 2013 10:40 pm

    No longer a WIP! I'm open to any changes, this is my first time apping for weapons.
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    Zurg
    Administrator

    Administrator

    Posts : 5577
    Join date : 2009-05-07
    Age : 260
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Knock Out: Weapons/Armor/Powers 1-10

    Post by Zurg on Sat Oct 12, 2013 1:31 pm

    Fixed your AP costs for the weapons, but everything else looks fine.



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