Portal Breach: The Collision of Worlds :: v.4.0


    Arro: Power #20

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    Arro
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    Arro: Power #20

    Post by Arro on Fri May 10, 2013 4:08 am

    Changing a Power yet again~


    POWERS
    LEVEL #20

    Name: Redirect
    Description: Arro is tricky in a fight, always seeking to exploit any and all possible mistakes and opportunities. Deflects opponent's attack back onto the user by either manipulating their weapon, their body or the environment. Requires thinking of a conceivably plausible solution.
    Specifics: Flip 4 coins, amount of hits determines amount of damage redirected vs damage sustained. 25%, 50%, 75%, 100%

    Not sure how much this should cost, whatever you think is fair



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    Re: Arro: Power #20

    Post by Pirate Lord Ridley on Fri May 10, 2013 6:10 am

    Doesn't seem unfair to me! It'd cost standard Level 20 rate (10 AP) and have a five turn cooldown. If you edit this in, I'll gladly accept this power!


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    Re: Arro: Power #20

    Post by Zurg on Fri May 10, 2013 2:30 pm

    It cannot be 100% damage reflection ; max allowed is 50%.


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    Re: Arro: Power #20

    Post by Arro on Fri May 10, 2013 9:52 pm

    Other characters have abilities that can reflect up to %100 damage. For example, the stats of WWLink's Mirror Shield are thus: "Specifics: Reflects magical attacks. Flip a dodge coin; if HIT, opponent takes 100% damage reflected. If MISS, opponent takes 50% damage reflected and Link takes the other half. AP Cost: 3AP per block."

    I'd be fine with making it work this way. Though with 4 coins Arro's power has less of a chance of being %100 successful. Arro's move as I currently have it written is a 1 in 4 chance of complete success, where as the Mirror Shield is a 1 in 2.
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    Re: Arro: Power #20

    Post by Zurg on Fri May 10, 2013 9:56 pm

    That will have to be changed, as WWLink's powers were tentatively looked over by many people.


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    Re: Arro: Power #20

    Post by Arro on Sat May 11, 2013 2:57 am

    Howabout this then-

    Specifics: Flip a coin, if heads redirect %50 of damage back onto the attacker, if tails redirect %25. User sustains all remaining damage.
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    Re: Arro: Power #20

    Post by Zurg on Thu Jun 20, 2013 12:55 pm

    Forgo the coin ; what you have stated already cannot miss. Simply add: if the opponent is a higher level than Arro, then only 25% is reflected. If the opponent is a lower level than Arro, then 50% is reflected. Arro sustains the rest.

    AP Cost: 10AP ; three turn cooldown.


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    Re: Arro: Power #20

    Post by Zurg on Mon Jul 01, 2013 5:45 pm

    Alright, things are finished.



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