Portal Breach: The Collision of Worlds :: v.4.0


    Hazama: Powers 1-60/Weapons/Armour/Trinkets

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    Hazama
    Terabyte

    Terabyte

    Posts : 300
    Join date : 2013-03-25
    Age : 135
    Location : ???
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Hazama: Powers 1-60/Weapons/Armour/Trinkets

    Post by Hazama on Thu Mar 28, 2013 3:03 pm

    (The combination bits are just little fighting game pieces that list which buttons you have to press, to give off the impression that Hazama is still in a fighting game of sorts when he fights <;)

    WEAPONS

    Name: BUTTERFLY KNIVES
    Type: Dual Knives
    Appearance:
    Spoiler:
    Description: Two butterfly knives that Hazama keeps in his pockets; he can remove them for a spinning slash upwards that claws his opponent and launches them into the air. The combination for this attack can be 'C', 'J.C', 3C or '2C'.
    Specifics: Three dice, one coin. Costs 2 AP per strike.

    Name: KNIVES
    Type: Trio of Knives
    Appearance:
    Spoiler:
    Description: In Hazama's hammerspace pockets, he has many knives. He has his butterfly knives, and then there's a bunch of normal knives. Hazama can leap backwards, throwing his knives onto his opponent as he does so. The combination for this attack is '6C'.
    Specifics: Three dice, three coins. Costs 3 AP in succession.




    ARMOR/SHIELD

    Name: BARRIER BLOCK
    Type: Armour
    Appearance: It's a blue barrier with green lines that appears in front of Hazama to block attacks.
    Description: Hazama's barrier is a barrier that can easily be overcome, but it is efficient. When Hazama activates it, it quickly springs up to protect him from any attack. If he expends heat into it, he can refill it. To activate, hold the directional button opposite the way Hazama is facing. Watch for the Giard Primers up below the health bar!
    Specifics: Grants armour points. Hazama may refill his armour bar at the cost of 2 AP, but this involves one turn of no attacks and he cannot defend while refilling. Basically, he must be stationary while expending his energy for this cause.




    TRINKETS

    Name: GHOST FORM
    Type: Survival
    Appearance:
    Spoiler:
    Description: When Hazama is about to die, he is capable of putting the rest of his mind to the one task of saving his own skin. He can flee his physical body and leave it to fall limp as he appears as a ghost; basically, fleeing his body for one last shot at getting away.
    Specifics: When Hazama's HP hits zero, flip a coin. If HIT, he successfully flees his body and manages to survive as a ghost with 1 HP. Costs all remaining AP.

    POWERS
    LEVEL 1

    Name: NOX NYCTORES WEAPON - GEMINUS ANGUIUM: OUROBOROS
    Description: Ouroboros is a long chain that Hazama can use. When he uses it, it stretches from a green hammerspace and has a snake-like tip that bites when either it extends to a certain length, or it hits something. When it does... it does not only register as a physical attack. Ouroboros attacks the psyche of the opponent it hits, causing an IC effect of serious mind-fuckery. It's NOT a pleasant weapon to be hit with. It can also be used to launch Hazama across great distances. The button for this attack is simply 'D'.
    Specifics: Two dice, one coin.

    LV 1-19: 1 AP per strike
    LV 20-39: 2 AP per strike
    LV 40+: 3 AP per strike


    LEVEL 10

    Name: OVERDRIVE: JORMUNGANDR
    Description: Hazama activates his Overdrive, Jormungandr. His Overdrive is more or less his Unlimited Form, but temporary. A special field is expelled from his body that glows green; anything that comes inside that field will gradually have its HP drained. It only activates for a short time and then Hazama has to build up energy for it again afterward, so he uses Ouroboros to launch himself at his opponent while he does this. The combination for this attack is 'A+B+C+D Simultaneously'.
    Specifics: Flip two coins and two dice Hazama's level. Costs 5 AP; Five turn cooldown.

    x0 HIT: Hazama ends up nowhere near his opponent and his Overdrive runs out.
    x1 HIT: Hazama gets to his opponent, but his Overdrive runs out quickly. The first die of damage is the amount subtracted from his opponent's HP and added onto his.
    x2 HIT: Hazama gets to his opponent with plenty of time to spare, and sucks the life force out of them. Both dice are subtracted from opponent's HP and added onto Hazama's.


    LEVEL 20

    Name: DRIVE: OUROBOROS LAUNCH
    Description: Hazama drops down to the floor, and thrusts his hand upwards. As he does so, his Ouroboros chain flies upward. He then launches himself extremely high using the chain. The combination for this move is '2D->D'.
    Specifics: Dodge move. Uses one dodge coin. Costs 10 AP; Five turn cooldown.


    LEVEL 30

    Name: UNLIMITED FORM: AZURE GRIMOIRE/BLAZBLUE
    Description: The Azure Grimoire (Also known as the 'BlazBlue') is a device that allows for tapping into the power of the Azure, and therefore the Boundary. Being the creator of the Azure Grimoire, Hazama naturally has one of his own and when activated using a specific chant, he can release tremendous amounts of power temporarily. This also activates his special life-sucking field, although it is not as effective as it is during his overdrive. This mode is activated by pressing 'L2' on the character select menu.
    Specifics: Roll one duration die. For the specified duration, Hazama's attacks gain one damage die with no extra AP cost. After that, costs 5 AP a turn to keep it up. Also, for every attack of Hazama's that lands, 2% of the opponent's maximum HP is sucked from them to Hazama. Costs 15 AP; Five turn cooldown.


    LEVEL 40

    Name: DISTORTION DRIVE: SERPENT'S INFERNAL RAPTURE
    Description: Hazama disrupts his opponent's movements with a lightning fast kick embodied by the power of Ouroboros. It's a kick that's usually completely unexpected and fast, too; it can easily catch foes by surprise. The combination for this attack is '236->236->B'.
    Specifics: Flip three coins.

    x1 HIT: Opponent's level in damage.
    x2 HIT: Double the opponent's level in damage.
    x3 HIT: Triple the opponent's level in damage.

    Costs 20 AP; Five turn cooldown.


    LEVEL 50

    Name: DISTORTION DRIVE: ETERNAL COILS OF THE DRAGON SERPENT
    Description: Hazama uses his power to ensnare his opponent in a special green boundary field. He then shoots Ouroboros at them, launching them over to him. He slashes them many times with his Butterfly Knives before growing a trio of giant green snakes out of his back made of energy that fly in and bite the opponent, knocking the opponent a loooooong way. The combination for this attack is '63214->6C'.
    Specifics: Three unmissable dice of damage. Costs 25 AP; Five turn cooldown.


    LEVEL 60

    Name: ASTRAL HEAT: HUNGRY DARKNESS OF A THOUSAND SOULS
    Description: Hazama laughs maniacally as he dashes over to his opponent and shoves his hands down on the ground. A red portal coats him and his opponent's feet and thousands of Ouroboros snakes fly out of it, knocking the opponent up high. When the opponent is a good mile up in the air, millions of snakes fly out of the portal, all morphing together to become one HUGE snake that coils around the opponent loosely and promptly bites the opponent, swallowing them. As the opponent is swallowed, they get shredded by the chains of the Ouroboros that have formed the snake. The combination for this attack is '1->63214->3->D'.
    Specifics: Finisher move. Costs ALL of AP bar; at least HALF must be filled prior to attack. Once per battle.

    x0 HIT: Misses completely.
    x1 HIT: 25% of opponent's maximum HP gone.
    x2 HIT: 50% of opponent's maximum HP gone.
    x3 HIT: 75% of opponent's maximum HP gone.
    x4 HIT: Opponent is completely devoured by the snake.
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    Zurg
    Administrator

    Administrator

    Posts : 5590
    Join date : 2009-05-07
    Age : 260
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Hazama: Powers 1-60/Weapons/Armour/Trinkets

    Post by Zurg on Fri May 24, 2013 9:23 pm

    Other than a minor tweak to the Level 30 Power, the sheet is finished.



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