Portal Breach: The Collision of Worlds :: v.4.0


    Impa: Weapon / Level 20 Power / Trinkets

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    Impa
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    Posts : 1522
    Join date : 2011-02-23
    Age : 35
    Location : The Shadow Temple
    Level : 60

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    Impa: Weapon / Armor / Powers 1-10

    Post by Impa on Sat Nov 12, 2011 9:04 pm

    The format for the weapons, armor, and powers here is set to replace what I've currently got listed on my character sheet.

    WEAPONS

    Name: Sheikah Blade
    Type: Knife
    Appearance: A strong, short blade much like a kodachi, it is on the medium-large size for a knife. Whilst the blade is dark silver, the hilt is black.
    Description: Made of sturdy, tempered steel and passed down by the Sheikah, it is a powerful weapon regardless of its being smaller than a sword. Despite its age, Impa has taken the utmost care of it, its usefulness, power, and appearance belying its test of time.
    Specifics: 1 die/1 coin per strike = 1 AP




    Name: Throwing Needles
    Type: Shuriken
    Appearance: Shown being held by Sheik -- http://www.wiicafe.com/news/media/staff/Images/sheikmoves2.jpg
    Description: Very short, sharp blades designed for throwing. They can be used in a melee fashion for quick stabs, but they are most effective when thrown.
    Specifics: 1 die/1 coin per two needles thrown = 1 AP




    ARMOR

    Name: Sheikah Armor
    Type: Plate Armor
    Appearance: Seen on Impa's torso, shoulders, and lining parts of her gauntlets and boots here -- http://www.zeldaelements.net/images/games/ocarina_of_time/artwork/impa.jpg
    Description: Metal plating lines much of Impa's primary outfit, giving her the benefits of light armor without the cumbersome effects of an additional suit. This light armor in combination with her quick reflexes gives her decent protection without hindering her movement.
    Specifics: 40 HP. Protects against light and medium attacks from hand-to-hand combat and bladed weapons only where Impa is covered by it. Does not offer additional protection from magic or explosive damage.




    POWERS
    LEVEL 1

    Name: Shadow Blast
    Description: Impa charges up a blast of shadowy energy and fires it at the target. She can charge the blasts up to varying strengths and sizes, enabling her to unleash anything from a small, quick blast to very large and powerful ones.
    Specifics: AP cost scales with level
    Level 1-29: 1 die/1 coin per quick/medium blast = 1 AP; 2 dice/1 coin per strong blast = 2 AP
    Level 40+: 2 dice/1 coin per blast = 3 AP




    POWERS
    LEVEL 10

    Name: Shadow Knife Slash
    Description: The exact same as any of her standard knife attacks and attack styles, the only difference with this is that Impa empowers her blade with the energy of shadows, thus enabling her to better cut through and damage her enemy. When her knife is imbued with the power of shadows, her attacks deal twice the damage.
    Specifics: 2 dice/1 coin = 5 AP per turn.
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    Zurg
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    Join date : 2009-05-07
    Age : 260
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    Level : 60

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    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Impa: Weapon / Level 20 Power / Trinkets

    Post by Zurg on Wed Nov 16, 2011 5:35 pm

    Tweaked your powers just a little, so please look them over. Other than that, this application is A-OK!



    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.
    avatar
    Impa
    Stock Pot Inn Staff

    Stock Pot Inn Staff

    Posts : 1522
    Join date : 2011-02-23
    Age : 35
    Location : The Shadow Temple
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Impa: Powers 10-60

    Post by Impa on Fri Oct 12, 2012 12:39 am

    In addition to posting the powers for Levels 20 -60, I'm reposting Level 10's power with a VERY slight adjustment for the specifics, so as to make it just a bit more clear on my character sheet.

    POWERS
    LEVEL 10

    Name: Shadow Knife Slash
    Description: The exact same as any of her standard knife attacks and attack styles, the only difference with this is that Impa empowers her blade with the energy of shadows, thus enabling her to better cut through and damage her enemy. When her knife is imbued with the power of shadows, her attacks deal twice the damage.
    Specifics: 2 dice/1 coin; if HIT, total damage rolled is doubled.

    AP Cost: 5 AP




    POWERS
    LEVEL 20

    Name: Shadow Bomb
    Description: Impa focuses active shadow energy into a charged sphere right before throwing it at an enemy. The shadow bomb explodes on contact, damaging her target as well as stunning them.
    Specifics: Damage die, stun die, coin flip.

    AP Cost: 10 AP, 5 turn recharge.




    POWERS
    LEVEL 30

    Name: Guardian Wall
    Description: Impa shows her guardian nature by summoning a powerful magic barrier, one that enables her to intercept an enemy whilst protecting those she cares about. As long as the wall is up, she is unable to attack, but it does block and deflect attacks for a short amount of time.
    Specifics: Flip three coins to determine the duration of the Guardian Wall. (1 coin = 1 turn, 2 coins = 2 turns, 3 coins = 3 turns) Once the Guardian Wall is called up, 50% of the enemy's attack is reflected back at them. Impa takes the other 50%.

    AP Cost: 15 AP; 3 turn recharge.




    POWERS
    LEVEL 40

    Name: Sheikah Vanish
    Description: As a Sheikah warrior, Impa is very skilled in the art of stealth, and one move she has thoroughly mastered is the Sheikah Vanish. In its general use, she is able to quickly disappear and reappear with or without the use of a Deku Nut. In its purest form, she is able to completely dodge even the most powerful attacks.
    Specifics: Dodge coin.

    AP Cost: 20 AP, 5 turn recharge.




    POWERS
    LEVEL 50

    Name: Eye of the Sheikah
    Description: Impa delivers a precise combo, a one-two punch followed by a powerful energy blast, each hit symbolizing the three triangles on the symbol of the Sheikah. Thanks to her Eyes of Truth, it is unable to be dodged.
    Specifics: 3 dice, 25 AP. Unmissable. [5 turn recharge rate]




    POWERS
    LEVEL 60

    Name: Sage's Might
    Description: Calling on the collective power bestowed upon all of the Sages, Impa shows what it truly means to be the Sage of Shadow. She puts her entire focus into this to the point where even if the attack does not fully connect with her opponent, her own strength ensures that intense damage is dealt.
    Specifics: All of AP bar, half remaining required.
    Flip 4 coins.
    0/4 HIT, the attack completely misses.
    1/4 HIT, the target's current HP is reduced by 25%.
    2/4 HIT, the target's current HP is reduced by 50%.
    3/4 HIT, the target's current HP is reduced by 75%.
    4/4 HIT, the target is killed/KO'd.
    avatar
    Zurg
    Administrator

    Administrator

    Posts : 5577
    Join date : 2009-05-07
    Age : 260
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Impa: Weapon / Level 20 Power / Trinkets

    Post by Zurg on Fri Oct 12, 2012 1:21 am

    Done and done.



    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.
    avatar
    Impa
    Stock Pot Inn Staff

    Stock Pot Inn Staff

    Posts : 1522
    Join date : 2011-02-23
    Age : 35
    Location : The Shadow Temple
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Impa: Weapon / Level 20 Power / Trinkets

    Post by Impa on Tue Oct 16, 2012 1:06 am

    Submitting Impa's third weapon, trinkets, and the updated version of her Level 20 power. As previously discussed elsewhere, I've changed the action of the power, but the mechanics are the exact same.


    WEAPONS

    Name: Shadow Blade
    Type: Shadow Knife
    Appearance: Very similar to Impa's Sheikah blade in shape, it is a bit longer and composed entirely of the shadows she is able to generate.
    Description: As Impa is adept both with weaponry and magic, forming a weapon out of the magic she wields is an effective way for her to deal stronger damage whilst attacking in a fashion she is most familiar with. Despite its different composition, she uses it just like her trusted kodachi.
    Specifics: 2 dice/1 coin per strike = 1 AP per strike.




    POWERS
    LEVEL 20

    Name: Shadow Grab
    Description: With an ability that she honed before awakening as a Sage, Impa can manipulate the shadows of others. She holds her hand out forward, focusing intently on her target in an attempt to take control of their shadow. Once she has set the magical connection to it, in one swift motion, she pulls her hand back into a fist, forcefully gripping their shadow as she does so. If successful, this damages her target as well as stuns them.
    Specifics: Damage die, stun die, coin flip.

    AP Cost: 10 AP, 5 turn recharge.




    TRINKETS

    Name: Fairy
    Type: Healing Agent
    Appearance: http://static.tvtropes.org/pmwiki/pub/images/FairyInABottle.jpg
    Description: After having discovered the fairy fountain with Zelda and Kev, Impa always keeps at least one fairy on her person in the event that she falls in battle. However, instead of waiting for the fairy to automatically revive her, she typically calls on the fairy's healing abilities on her own. To be healed by the fairy, Impa simply pulls out the bottle it is contained in and uncorks it. As the fairy encircles her, she is healed to a degree.
    Specifics: Roll 2 healing dice. Unmissable, can only be used once per battle.

    AP Cost: 10 AP.




    Name: Deku Nuts
    Type: Stun
    Appearance: http://illiweb.com/fa/pbucket.gif
    Description: Even though she does not always need them to perform a Sheikah Vanish, Impa makes certain to have at least a few deku nuts with her at all times. When thrown, these nuts produce a blinding flash, instantly stunning nearby enemies.
    Specifics: Roll one Stun die. Can be used while power stun is recharging, and can only be used once per battle.

    AP cost: 10 AP.



    avatar
    Zurg
    Administrator

    Administrator

    Posts : 5577
    Join date : 2009-05-07
    Age : 260
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Impa: Weapon / Level 20 Power / Trinkets

    Post by Zurg on Wed Oct 17, 2012 1:04 am

    All ready to go.



    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.
    avatar
    Impa
    Stock Pot Inn Staff

    Stock Pot Inn Staff

    Posts : 1522
    Join date : 2011-02-23
    Age : 35
    Location : The Shadow Temple
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Impa: Powers 10

    Post by Impa on Thu Jan 17, 2013 2:00 am

    A rework of Impa's level 10 power.

    POWERS
    LEVEL 10

    Name: Shadow Strike
    Description: Whilst she is skilled at both armed and unarmed combat, Impa is also quite learned in magic, and she can readily add such effects to her melee attacks. For the Shadow Strike, she empowers her blade or bare hand with the energy of shadows, thus enabling her to deal more damage to her opponent, and grant her the chance for lingering smolder damage dealt by her element.
    Specifics: 3d/2c + 1 duration die + 1 die half opponent's level

    x1 HIT: all three dice hit
    x2 HIT: all three dice hit, opponent takes additional damage from damage die rolled for that many turns

    AP Cost: 5AP; three turn recharge
    avatar
    Zurg
    Administrator

    Administrator

    Posts : 5577
    Join date : 2009-05-07
    Age : 260
    Location : Portal Breach
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Impa: Weapon / Level 20 Power / Trinkets

    Post by Zurg on Fri Jan 18, 2013 6:22 pm



    _________________
    In unity, before the Nine, I softly speak in #669999.
    But, in One's animosity, I hold command in #99FF00.

      Current date/time is Fri Aug 18, 2017 2:12 pm