Portal Breach: The Collision of Worlds :: v.4.0


    Jo Pistonne: Weapons/Armor/Powers 1-60

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    Jo Pistonne
    Zettabyte

    Zettabyte

    Posts : 2952
    Join date : 2010-04-21
    Age : 26
    Location : 4224 Monitor Lane
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Jo Pistonne: Weapons/Armor/Powers 1-60

    Post by Jo Pistonne on Wed Mar 28, 2012 7:27 pm

    ---> Decided to redo them seeing as EEZ's plot is just around the corner! Some of the stuff on my sheet is really outdated... I decided to scrap the knives and the X-gun since Jo hates using weapons, but kept the blaster for reasons (= so Zurg didn't flip in character at Jo being utterly "defenseless"). I also scrapped the Gantz Suit and the Crest of Love from Swindle since I don't see Jo ever using them...

    ----------

    WEAPONS

    Name: Blaster
    Type: Blaster
    Appearance: N/A
    Description: Given to her by Zurg when she first started her training, this plasma blaster is more effective in close combat but isn't strong enough to break through shields. It doesn't need cartridges or power cells, but when you're against a shielded opponent... yeah.
    Specifics: 1die/1coin for shielded opponents. 2dice/1coin for everyone else.

    ARMOR/SHIELD

    Name: Under-armor
    Type: Under-armor
    Appearance: N/A
    Description: Zurg gifted Jo with under-armor made out of x'yuurkthung metal, similar to Zurg's own set of under-armor, but not as advanced. She sometimes wears it under her clothes in fights (when she remembers to, that is!) and it provides ample protection for her sensitive rear when she falls over as an added bonus!
    Specifics: Can absorb up 50% damage done by laser and plasma weaponry, but cannot ward off physical attacks.

    POWERS

    LEVEL 1

    Name: WHAM, BAM, THANK YOU, MA'AM!
    Description: Jo is something fierce! You get her riled and the gal will reorganize your face so bad that only a Raenok would love it! That said, she has a heart of gold but a wrench of teryllium.
    Specifics: Jo's melee attacks are 2dice/1coin whenever she uses a wrench! Costs 2 AP a blow, gentlemen.

    LEVEL 10

    Name: WE NEED A MECHANIC HERE!
    Description: Whenever her fixing skills are needed, Jo can run over to a machine or robot or cyborg and patch them up lickity-split! She can also repair weapons, gadgets, and even armor, too! Just hold still and try not to move, will you? You don't want to go home missing a very important component!
    Specifics: A helpful move that tries to repair a portion of a robot's, cyborg's, weapon's, gadget's, or armor's durability. Flip four coins in total. Each one that hits adds a proportional number to the item in question! Costs 5 AP.

    LEVEL 20

    Name: DENIED!
    Description: If enemies think they can get the one-up on Jo, think again! While not the most graceful and tactful battle opponent out there, the mechanic knows her fair share of weaknesses and the universal concept of genitalia is one of them! Get too close and BAM! Consider yourself neutered.
    Specifics: A melee attack that gets the enemy right where it hurts! Counts as stun and follows all those rules. Costs 10 AP, and a lifetime of sadness.

    LEVEL 30

    Name: WHAT DID YOU CALL MY CREATOR?!
    Description: Cosmos, if you thought Jo was a whole lotta woman to handle, wait till you see her baby Proxy! This robot's not as baby-like as you might think, so be on your guard! If Proxy senses Jo is in danger, he will retaliate with a vengeance!
    Specifics: Jo summons Proxy to fight with her in battle! Proxy can use his own powers to assist her for as long as a summon is allowed in the ring. Costs 15 AP and a very angry robot plotting your inevitable demise.

    LEVEL 40

    Name: YOU KNOW WHAT THEY SAY ABOUT BIG FEET!
    Description: ...You can run pretty darn fast with them. Sorry, couldn't resist, but Jo does have some pretty quick moves! In a tight situation the mechanic can attempt to dodge and avoid all damage. Guess those workout exercises late at night in her bedroom really do pay off, huh? *wink*
    Specifics: A simple dodge move. Costs 20 AP, holy moozle!

    LEVEL 50

    Name: LADYFINGERS!
    Description: Alas, you can't have them all. Jo is just terrible with guns so if you see her pull out a firearm, duck! Most likely she will figure out how to aim and get it to accidentally discharge! Who knew that squeezing things was an art she secretly had?
    Specifics: an attack that does 3 dice of unavoidable damage, since all the cool kids like using 3 dice. Costs 25 AP.

    LEVEL 60

    Name: BURRITO BREATH!
    Description: If anytime in a battle someone Jo cares about falls in the line of fire, the mechanic can rush over and try to save them with a passionate, lively kiss*! Double meat, double cheese, baby! Hey, she's been working on her lung capacity, okay? Screaming and shouting is very therapeutic, and who wouldn't wake up from smelling that artery-clogging goodness!

    *Note: Will not kiss Dr. Drakken, Dr. Doom, Karkat and anybody else she doesn't like or would find it really weird kissing.
    Specifics:
    End Power! Flip four coins to revive:

    0 hit: 10% of HP
    1 hit: 25% of HP
    2 hit: 50% of HP
    3 hit: 75% of HP
    4 hit: 100% of HP

    Costs ALL of her AP! ...Can we get a budget plan going on here?
    avatar
    Jo Pistonne
    Zettabyte

    Zettabyte

    Posts : 2952
    Join date : 2010-04-21
    Age : 26
    Location : 4224 Monitor Lane
    Level : 60

    Character Sheet
    Defense Bar:
    65/65  (65/65)
    Health Bar:
    650/650  (650/650)
    Stamina Bar:
    120/120  (120/120)

    Re: Jo Pistonne: Weapons/Armor/Powers 1-60

    Post by Jo Pistonne on Fri Mar 30, 2012 8:45 pm

    Oh, sorry! I should have specified it doesn't work on robots and other mechanical beings. That's what her Level 10 power is for!

    Would it be okay then?

      Current date/time is Tue Oct 17, 2017 6:09 pm