Portal Breach: The Collision of Worlds :: v.4.0


    THE FIGHT IS ON! ((Hellboy vs Sepheraim))

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    Hellboy
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by Hellboy on Tue Oct 26, 2010 4:38 pm

    "Oh, so that's how you want it," he grunted. "All right. I'll bite."

    He whipped out his gun and fired three times at him, going for vital areas: the knee, the abdomen and the head.

    ((2 dice for each bullet, and 2 coins for each bullet to aid accuracy.))

    ---

    ((411/500))
    ((Bullets: 13/16))
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by System on Tue Oct 26, 2010 4:38 pm

    The member 'Hellboy' has done the following action : Dice Rolls

    #1 'Attack Dice (41-45)' : 28, 1

    --------------------------------

    #2 'Coin Flip' :


    --------------------------------

    #3 'Attack Dice (41-45)' : 3, 37

    --------------------------------

    #4 'Coin Flip' :


    --------------------------------

    #5 'Attack Dice (41-45)' : 33, 43

    --------------------------------

    #6 'Coin Flip' :
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    Sepheraim
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by Sepheraim on Wed Oct 27, 2010 12:27 am

    Seph was thrown flat on his face after his barrier took the barrage of bullets nullifying the damage, but still sending him flying into the stands as the barrier shattered. He was beyond pissed right now as he swept debris from his person. His mind however was still hard at work trying to figure out how to beat this much more challenging Hellboy. He definitely needed to be creative if he was going to catch back up.

    "You fire MUCH better with that gun than you did last time Hellboy! He shouted, running in a dead sprint at the demon, extending his retractable bo'staff the last second and using it as a pole vault to vault into the air above Hellboy.

    "But what will you do now?" he yelled as he fell back to earth, slamming his staff at Hellboy's head while releasing a powerful psychonic shockwave through the area.

    299/400

    (first dice/coin attack
    (second stun dice Ability-
    Shockwave- Unmissable stun attack for bo-staff melee range, usable once and with the stun dice.
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by System on Wed Oct 27, 2010 12:27 am

    The member 'Sepheraim' has done the following action : Dice Rolls

    #1 'Attack Dice (31-35)' : 18, 23

    --------------------------------

    #2 'Coin Flip' :


    --------------------------------

    #3 'Stun/Special Effects' : 1
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by Guest on Wed Oct 27, 2010 4:16 am

    Wise was excited this combat was tought and he was enjoying to whatching and at least learn a few trick from them.

    Woo go hellboy! Teach him whos boss! takes a another bite of his popcorn.
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by Hellboy on Wed Oct 27, 2010 2:21 pm

    "I've been practising," the demon snapped, then felt Seph's staff crack upon his head. A burst of energy rippled through him and paralysed his limbs. He couldn't even make his tail twitch.

    Dammit, he thought. That son of a bitch is going down when I get out of this!

    ---

    ((370/500))
    ((Bullets: 13/16))
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by Sepheraim on Wed Oct 27, 2010 7:02 pm

    Seph quickly backed away from Hellboy, in case his attack had missed. Upon seeing that it didn't however he chanced a small smile before closing his eyes. Almost immediately, he felt what most would describe as a burst of power as he shed his usual disguise, a pair of black wings emerging from his back. His eyes began to change from their usual dull grey to florescent blue green, looking as if the eyes themselves crackled with energy.

    In a flash he was back on Hellboy, seeming to be heading for his exposed head. However at the last second Seph changed course, jumping over Hellboy's head with his bo'staff again and stomping onto the only place he hadn't hit Hellboy... the tail. His smile however had vanished, his face all business now as he showed little mercy, following the stomp with a golf swing of a strike with his now electrified staff.

    Active Ability
    Second Form- Negates opponents highest dice roll hit, Regen 10% total health per turn. Usable only for five turns and once per battle

    Also in effect
    [[Now You've Pissed Me Off!]]
    Hellboy's got a really bad temper. When he sees red, he's more likely to miss and be careless. The opponent can add extra coins to their attacks to heighten the possibilities of hitting him

    (first coin/dice Stomp
    (second coin/dice Golfswing with electrifyed staff)

    Health regen 40
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by System on Wed Oct 27, 2010 7:02 pm

    The member 'Sepheraim' has done the following action : Dice Rolls

    #1 'Coin Flip' :


    --------------------------------

    #2 'Attack Dice (31-35)' : 24

    --------------------------------

    #3 'Coin Flip' :


    --------------------------------

    #4 'Attack Dice (31-35)' : 26, 2, 23
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by Hellboy on Wed Oct 27, 2010 8:03 pm

    Hellboy roared in pain and anger, jumping back and swishing his tail a bit. That had hurt like a bitch! Goddamn Seph and his godmoddy powers!

    He quickly reloaded his gun, taking note of Sepheraim's alternate form. Excellent. Now he could use his specialised bullets on him to cause more damage.

    Lifting his thirty-pound gun, he shouted, "YOU'RE IN FOR A WORLD OF PAIN, ANGELBOY!" as he fired all four rounds at him.

    Let's see him dodge that!

    ---

    ((220 + 40 = 260/500))
    ((Bullets: 9/16))
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by System on Wed Oct 27, 2010 8:03 pm

    The member 'Hellboy' has done the following action : Dice Rolls

    #1 'Attack Dice (41-45)' : 2, 6, 29

    --------------------------------

    #2 'Coin Flip' :


    --------------------------------

    #3 'Attack Dice (41-45)' : 24, 30, 4

    --------------------------------

    #4 'Coin Flip' :


    --------------------------------

    #5 'Attack Dice (41-45)' : 20, 23, 18

    --------------------------------

    #6 'Coin Flip' :


    --------------------------------

    #7 'Attack Dice (41-45)' : 36, 42, 31

    --------------------------------

    #8 'Coin Flip' :
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by Sepheraim on Thu Oct 28, 2010 11:04 am

    Seph cried out as the bullets pummled him, the extra burn they were providing not something he had expected. He mentally chastised himself however. He knew Hellboy was a 'paranormal' investigator! He should have expected him to have some sort of anti-normal thingy item meant for this situation. But now was not the time to fight with himself. Infuriated he might be, seph knew had to focus on the task at hand to have any chance of making this work. Quickly, he charged Hellboy with his still electrified staff, attacking with a fury he hadn't had for years (almost matching hellyboy's own) as he struck out at Hellboy's most vital parts; the head, chest, the leg he had been hitting through out the match, and tail. As he struck the last blow however he vanished in order to avoid a counter attack


    (first three dice/coins are normal magic attks)
    (last dice/coin, tail attack)

    223/400

    Active Ability
    Second Form- Negates opponents highest dice roll hit, Regen 10% total health per turn. Usable only for five turns and once per battle - turn 2

    Flash- Second Dodge use

    Also in effect
    [[Now You've Pissed Me Off!]]
    Hellboy's got a really bad temper. When he sees red, he's more likely to miss and be careless. The opponent can add extra coins to their attacks to heighten the possibilities of hitting him
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by System on Thu Oct 28, 2010 11:04 am

    The member 'Sepheraim' has done the following action : Dice Rolls

    #1 'Coin Flip' :


    --------------------------------

    #2 'Attack Dice (31-35)' : 2, 27

    --------------------------------

    #3 'Coin Flip' :


    --------------------------------

    #4 'Attack Dice (31-35)' : 30, 8

    --------------------------------

    #5 'Coin Flip' :


    --------------------------------

    #6 'Attack Dice (31-35)' : 19, 8

    --------------------------------

    #7 'Coin Flip' :


    --------------------------------

    #8 'Attack Dice (31-35)' : 12, 35, 8
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by Hellboy on Thu Oct 28, 2010 2:03 pm

    "Dammit!" Hellboy fumed, tasting blood in his mouth. He was feeling far weaker than he had felt in months, and he had to grip the wall in order to support his wait as he tried to catch his breath.

    Where the hell had Seph gone now?! In his anger, and probably stupidity, Hellboy fired a bullet at random, probably missing, but dove behind a rack of weights, coiling his legs in preparation to dodge Seph the next time he showed up.

    ---

    [[Indestructible — Level 30]]
    Hellboy has a high pain threshold and can take hits like a pro. When he's at 125 HP, an opponent's attacks start counting only for half the damage for three turns. (Goes in effect starting next turn.)

    ((83 + 40 = 123/500))
    ((Bullets: 8/16))
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by System on Thu Oct 28, 2010 2:03 pm

    The member 'Hellboy' has done the following action : Dice Rolls

    #1 'Attack Dice (41-45)' : 42, 27, 14

    --------------------------------

    #2 'Coin Flip' :


    --------------------------------

    #3 'Dodge Coin' :


    --------------------------------

    #4 'Coin Flip' :
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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

    Post by Sepheraim on Thu Oct 28, 2010 2:25 pm

    Seph knew he was in deep shit now. He had reappeared near the center of the stadium to find Hellboy not there. He was nervous, knowing that if he didn't try something different that Hellboy would prolly pop out and clobber him with that crazy right hand of his. It was time to dig deeper into his repertoire. Seph still had a few tricks up his sleeve, razing his hand's to the heavens while concentrating and intense amount of energy into his palm.

    "HELLBOY! COME OUT!" he yelled, slamming his hand into the ground and releasing the energy into the earth. The ground in response began to shake and tremble, splintering and shattering in place creating a much more rough terrain. Rocks jutted out of the earth in some places while in others it seemed to simply shatter away.

    Seph dropped to a knee to take a breath, panting as he threw himself behind a few of the rocks trying to stay silent as he recovered watching the sky get darker as the sun began to vanish.

    (seph be hidin xD)
    (223+40=263)

    Active Abilities active
    Second Form- Negates opponents highest dice roll hit, Regen 10% total health per turn. Usable only for five turns and once per battle.-TURN 3

    Passive abilities active
    Stealth- Cannot be detected if trying to stay hidden,
    movement speed halved if Magic detectors are
    being used (opponent has to flip a coin to find Seph.
    Damage cannot be done after untill he is found)

    Other Effects
    [Now You've Pissed Me Off!]]
    Hellboy's got a really bad temper. When he sees red, he's more likely to miss and be careless. The opponent can add extra coins to their attacks to
    heighten the possibilities of hitting him


    Last edited by Sepheraim on Thu Oct 28, 2010 2:51 pm; edited 1 time in total

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    Re: THE FIGHT IS ON! ((Hellboy vs Sepheraim))

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